Aton's Portfolio

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Brew the Catch

Start Date: September 2024

Project Length: 1 week

Team Size: 3 members

My Role: Visual design, 3D modeling and animation

Theme: Coffe + Sea

Placement: overall #10 out of 44

Used Tools: Clip Studio Paint, Unity and Blender

Description: Brew the catch is a simple fishing game developed with a bit less entusiasm than the otehr jam games. It was mainly the team testing the waters for jams this long.

My work surrounded mainly the creation of the scenario, and its various coffe based elements. I decided to be a bit more experimental with my ambient, so i made straws trees, coffe machine boats and paper boats.

Brew the Catch Game Page

Placement Table

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