Start Date: September 2024
Project Length: 1 week
Team Size: 3 members
My Role: Visual design, 3D modeling and animation
Theme: Coffe + Sea
Placement: overall #10 out of 44
Used Tools: Clip Studio Paint, Unity and Blender
Description: Brew the catch is a simple fishing game developed with a bit less entusiasm than the otehr jam games. It was mainly the team testing the waters for jams this long.
My work surrounded mainly the creation of the scenario, and its various coffe based elements. I decided to be a bit more experimental with my ambient, so i made straws trees, coffe machine boats and paper boats.
Brew the Catch Game PagePlacement Table